

The unloader is automatically called when the harvester is stopped and the pipe is extended, whether the pipe is out of the field or in the crop the unloader follows the harvester: It might happen that the unloader stops 2-3 times behind the turning chopper before harvesting continues if the chopper is still reporting to the unloader that it is in a turn maneuver Unloader left or right from chopper: drive to unload immediately if completely filled, i.e. Unloader behind chopper or chopper turns: if trailer reached unload fill-level it will drive reverse and then to unload as some trailers might not be filled completely in these situations
#Farming simulator mods full#
Harvester controlled by helper: the unloader reverses when the harvester turns to make room for turningĬhopper controlled by helper: the unloader waits while the chopper turnsĬP Chopper: when CP reports a slowdown due to traffic, the pipe distance will be gradually increased until traffic no longer slows down (topic for improvements in CP)ĬP Harvester: unloader only reverses when harvester wants to unload in a pocket or outside of the fruit/crop, otherwise it stays in position waiting for the next call or moves to unloadĪIVE Harvester: will unload if caught with a fill level <90% (AIVE setting: not stop for unloading) or otherwise the unloader waits until the harvester is full and stops for unloading

Turn maneuver calculation optimized/faster IMPORTANT: still not working properly with in-game sugarcane harvester! MEGATWEAK: Chopper and Harvester unloader routine complete rework

Non-functional settings have been moved to a new separate page (turn signal setting and rotating beacon) use for goods/pallets which need some time to unload/disappear
#Farming simulator mods free#
Unload after the finished job if parking after the job was activated #1906ĭynamically adjust front left and right sensors to attached implement size in the front, mainly needed for harvestingĪll possible HUD inputs can now be assigned to free selectable key combinations #2018ĮasyAutoLoad with configurable unload wait time, f.e. with wheel loader gives some more time to fill trailer completely #2097 Problem on triggers (showing R for a refill in other vehicles) #2103ĭriving without engine ON in some situationsĭetection of user entered a vehicle on dedi serversĮxtended departure filling routine: it can now take up to 3s until drive so that loading f.e. Waypoints and routes disappear below road #2054ĭuring load options, the continue button does not respond #2076 Waypoints are not shown but are there #2081 Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.
#Farming simulator mods mod#
This FS22 mod can be used to create a network of routes for vehicles to drive autonomously.
